Bring dynamic realism to your RP server with this fully-featured parachute system, supporting both ESX and QBCore. Includes item-based parachute logic, skill-based folding, wear-and-tear mechanics, and an integrated NPC shop. Fully customizable and localized.
๐ Key Features
๐ Parachute Item Logic
When a player picks up a parachute, it's converted into an โin-useโ parachute item.
Upon deployment and safe landing:
There's a chance the parachute breaks (configurable), or becomes a โusedโ version.
Players can only use a parachute if itโs visibly equipped.
If removed mid-air: no recovery on landing.
๐ง Skill-Based Folding
Players can attempt to repack used parachutes.
Two folding systems supported:
Skill check via ox_lib (e.g., press W/A/S/D)
Simple time-based repack
๐จ 8 Customizable Parachute Styles
Choose from 8 distinct parachute colors and matching backpack visuals:
Rainbow, Dark Red, Blue, Black-Yellow, and more
Each has its own usage item, used item, and in-game price
๐ซ Equipped Parachute Restriction
Players may carry multiple parachutes in inventory.
Only one can be equipped at a time (visually worn on the back).
Equipping another is blocked until the current one is removed.
๐งโโ๏ธ NPC Shop Integration
Add a parachute NPC to your world (custom model and blip supported)
Players can purchase parachutes from a configurable shop UI
Supports money item-based economy
โ๏ธ Fully Configurable
Adjust parachute durability and break chances
Localize to English, German, French, Hungarian (easily expandable)
Supports 3D text,
ox_target, orqb-targetinteraction systemsModular notification support:
ox_lib,t-notify,okokNotify, or custom
๐งฉ Requirements
ESX or QBCore
ox_lib(for UI & skill checks)Optional:
ox_targetorqb-target, or fallback to 3D text
๐ ๏ธ Configuration Guide:
All configuration options and setup instructions can be found here:
๐ azakit-development.gitbook.io/docs
HELP:
You can find Discord: https://discord.gg/DmsF6DbCJ9