๐ŸŽ’ Backpack System for Ox Inventory [Escrow]

๐ŸŽ’ Backpack System for Ox Inventory [Escrow]
  • ๐ŸŽ’ Backpack System for Ox Inventory [Escrow]
  • ๐ŸŽ’ Backpack System for Ox Inventory [Escrow]
  • ๐ŸŽ’ Backpack System for Ox Inventory [Escrow]
  • ๐ŸŽ’ Backpack System for Ox Inventory [Escrow]

โ‚ฌ15.00

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Used on: 12+ FiveM servers
Rating: โญโญโญโญโญ (internal reviews)

Take your RP server to the next level with this realistic and immersive Backpack System for ox_inventory, fully compatible with both ESX and QBCore frameworks.

Backpacks arenโ€™t just cosmetic โ€” each one expands the playerโ€™s inventory with a unique stash, remains visible on the character, and securely retains its contents when traded, dropped, or stored. Easily add unlimited backpack types with custom visuals and stash settings.

With the new 1.2.0 expansion, you can now manage handbags alongside backpacks, giving players even more flexibility in roleplay without breaking your inventory logic.

โœจ New in 1.1.0: Backpacks now support PIN code protection and hacking!

โœจ New in 1.2.0: Handbags are now supported; one backpack + one handbag at the same time; per-bag-type PIN locks; 2 of the same bag type not allowed.

โœจ New in 1.3.0: Added clothing blacklist protection to prevent auto-removing specific drawables like parachutes; improved compatibility with external scripts.

๐ŸŽฌ PREVIEW
๐ŸŽฌย NEWย PIN FEATURE PREVIEW
๐ŸŽฌย NEW HANDBAGS PREVIEW

๐Ÿ”‘ Key Features

โœ… Framework Support
Plug-and-play with ESX and QBCore.

๐ŸŽ’ Wearable Visuals
Backpacks automatically appear on the player when in inventory โ€” no extra setup needed.
Backpacks are inventory-based items. Visual backpacks from clothing stores are cosmetic only and will be removed if no functional backpack item exists in the inventory.

๐ŸŽจ Custom Clothing Components per Backpack Type
Each backpack type allows you to specify separate clothing component IDs for male and female characters. This ensures perfect visual compatibility with any addon backpacks or custom models, so backpacks display correctly on all player models.

๐Ÿ“ฆ Inventory Expansion
Add custom slots and weight capacity per backpack type.

๐Ÿ” Fully Transferable
Players can give backpacks to each other, and the receiver can access exactly what was inside.

๐Ÿšซ Exploit Protection

  • No placing backpacks inside other backpacks.

  • Optional limit: only one backpack can be carried at a time.

๐Ÿšซ Per-Backpack Item Blacklist
You can define a list of specific items that are not allowed to be placed into certain backpack types.
This makes it easy to restrict overpowered weapons, illegal items, or role-specific tools from being stored in general-use bags.

โ™ป๏ธ Auto-Equip System
Backpacks automatically re-equip on login, vehicle exit, or clothing change.
๐Ÿ›ต Bonus: Backpacks remain visible even while riding motorcycles โ€” no awkward disappearing visuals.

๐Ÿ” Safe Storage
Each backpack has a unique stash tied to it. Contents are preserved even when given to other players.
โž• New in v1.1.0: Backpacks can be protected with a PIN code, and players can attempt to hack locked backpacks.ย 

โš™๏ธ Fully Customizable
Add unlimited backpack types with custom visuals and stash settings.

๐Ÿ”” Integrated Notifications
Supports ox_lib for in-game feedback.

:sparkles:ย New / Updated Features v1.1.0:

  • Added configurable PIN code for backpacks (LockItem, UnlockItem, UnlockItemBreakChance).
  • Skillcheck or progress circle when unlocking a PIN-locked backpack.
  • Chance for lockpick to break on failed unlock attempts.
  • All notifications, input dialogs, menu labels, and progress labels are now fully configurable via Config.Strings.

:sparkles:ย New / Updated Features v1.2.0:

  • Support for handbags (not just backpacks)
  • Per-bag-type PIN lock configuration โ€“ choose which bags can be locked
  • One-bag-per-type logic โ€“ players can carry 1 backpack + 1 handbag at the same time
  • Carrying 2 backpacks or 2 handbags is not allowed
  • Controlled via Config.OneBagInInventory

:sparkles:ย New / Updated Features v1.3.0:

  • Added a new configuration option Config.BlacklistedDrawables to prevent the script from removing specific bag drawable IDs (such as parachutes) when a player does not have a backpack item equipped.
  • Improved compatibility with external parachute scripts and custom clothing variations.
  • The script now only overrides blacklisted skins if a backpack item is present in the playerโ€™s inventory.
  • If no backpack item is owned, or the current skin is not blacklisted, it instantly resets to 0 or applies the inventoryโ€™s backpack skin.

๐Ÿ“ฆ Requirements

  • ox_inventory

  • QBCore or ESX

  • ox_lib


๐Ÿ› ๏ธ Configuration Guide:
All configuration options and setup instructions can be found here:
๐Ÿ‘‰ azakit-development.gitbook.io/docs

HELP:
You can find Discord: https://discord.gg/DmsF6DbCJ9